Magnet Pull

Generation of first appearance Generation III

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Effect

Magnet Pull prevents Steel-type Pokémon from switching out of battle or fleeing.

Outside of battle

If a Pokémon with Magnet Pull is the leading party Pokémon, wild Steel-type Pokémon are 50% more likely to appear.

Pokémon with the Magnet Pull ability

Alolan Form
#74

Alolan Form

rock electric
HP: 40 Atk: 80 Def: 100
Sp.Atk: 30 Sp.Def: 30 Speed: 20
Total: 300
Alolan Form
#75

Alolan Form

rock electric
HP: 55 Atk: 95 Def: 115
Sp.Atk: 45 Sp.Def: 45 Speed: 35
Total: 390
Alolan Form
#76

Alolan Form

rock electric
HP: 80 Atk: 120 Def: 130
Sp.Atk: 55 Sp.Def: 65 Speed: 45
Total: 495
Magnemite
#81

Magnemite

electric steel
HP: 25 Atk: 35 Def: 70
Sp.Atk: 95 Sp.Def: 55 Speed: 45
Total: 325
Magneton
#82

Magneton

electric steel
HP: 50 Atk: 60 Def: 95
Sp.Atk: 120 Sp.Def: 70 Speed: 70
Total: 465
Nosepass
#299

Nosepass

rock
HP: 30 Atk: 45 Def: 135
Sp.Atk: 45 Sp.Def: 90 Speed: 30
Total: 375
Magnezone
#462

Magnezone

electric steel
HP: 70 Atk: 70 Def: 115
Sp.Atk: 130 Sp.Def: 90 Speed: 60
Total: 535
Probopass
#476

Probopass

rock steel
HP: 60 Atk: 55 Def: 145
Sp.Atk: 75 Sp.Def: 150 Speed: 40
Total: 525
Meltan
#808

Meltan

steel
HP: 46 Atk: 65 Def: 65
Sp.Atk: 55 Sp.Def: 35 Speed: 34
Total: 300