Pokémon Ability List
Pokémon ability list with first appearance generation and effect notes.
| No. | Name | Intro | Generation |
|---|---|---|---|
| #1 | Stench | Helps repel wild Pokémon. | Generation III |
| #2 | Drizzle | The Pokémon makes it rain when it enters a battle. | Generation III |
| #3 | Speed Boost | Gradually boosts SPEED. | Generation III |
| #4 | Battle Armor | Battle Armor prevents the Pokémon from receiving a critical hit. | Generation III |
| #5 | Sturdy | The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. | Generation III |
| #6 | Damp | The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. | Generation III |
| #7 | Limber | The Pokémon’s limber body prevents it from being paralyzed. | Generation III |
| #8 | Sand Veil | Boosts the Pokémon’s evasiveness in a sandstorm. | Generation III |
| #9 | Static | The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. | Generation III |
| #10 | Volt Absorb | If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. | Generation III |
| #11 | Water Absorb | If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. | Generation III |
| #12 | Oblivious | The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. | Generation III |
| #13 | Cloud Nine | Eliminates the effects of weather. | Generation III |
| #14 | Compound Eyes | The Pokémon’s compound eyes boost its accuracy. | Generation III |
| #15 | Insomnia | The Pokémon’s insomnia prevents it from falling asleep. | Generation III |
| #16 | Color Change | The Pokémon’s type becomes the type of the move used on it. | Generation III |
| #17 | Immunity | The Pokémon’s immune system prevents it from being poisoned. | Generation III |
| #18 | Flash Fire | If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. | Generation III |
| #19 | Shield Dust | Protective dust shields the Pokémon from the additional effects of moves. | Generation III |
| #20 | Own Tempo | The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. | Generation III |
| #21 | Suction Cups | The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. | Generation III |
| #22 | Intimidate | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. | Generation III |
| #23 | Shadow Tag | The Pokémon steps on the opposing Pokémon’s shadows to prevent them from fleeing or switching out. | Generation III |
| #24 | Rough Skin | The Pokémon’s rough skin damages attackers that make direct contact with it. | Generation III |
| #25 | Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. | Generation III |
| #26 | Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | Generation III |
| #27 | Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. | Generation III |
| #28 | Synchronize | If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. | Generation III |
| #29 | Clear Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | Generation III |
| #30 | Natural Cure | The Pokémon’s status conditions are cured when it switches out. | Generation III |
| #31 | Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. | Generation III |
| #32 | Serene Grace | Raises the likelihood of additional effects occurring when the Pokémon uses its moves. | Generation III |
| #33 | Swift Swim | Boosts the Pokémon’s Speed stat in rain. | Generation III |
| #34 | Chlorophyll | Boosts the Pokémon’s Speed stat in harsh sunlight. | Generation III |
| #35 | Illuminate | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. | Generation III |
| #36 | Trace | When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability. | Generation III |
| #37 | Huge Power | Doubles the Pokémon’s Attack stat. | Generation III |
| #38 | Poison Point | Contact with the Pokémon may poison the attacker. | Generation III |
| #39 | Inner Focus | The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate. | Generation III |
| #40 | Magma Armor | The Pokémon's hot magma coating prevents it from being frozen. | Generation III |
| #41 | Water Veil | The Pokémon’s water veil prevents it from being burned. | Generation III |
| #42 | Magnet Pull | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. | Generation III |
| #43 | Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. | Generation III |
| #44 | Rain Dish | The Pokémon gradually regains HP in rain. | Generation III |
| #45 | Sand Stream | The Pokémon summons a sandstorm when it enters a battle. | Generation III |
| #46 | Pressure | Puts other Pokémon under pressure, causing them to expend more PP to use their moves. | Generation III |
| #47 | Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. | Generation III |
| #48 | Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. | Generation III |
| #49 | Flame Body | Contact with the Pokémon may burn the attacker. | Generation III |
| #50 | Run Away | Enables a sure getaway from wild Pokémon. | Generation III |
| #51 | Keen Eye | The Pokémon’s keen eyes prevent its accuracy from being lowered. | Generation III |
| #52 | Hyper Cutter | The Pokémon’s prized, mighty pincers prevent other Pokémon from lowering its Attack stat. | Generation III |
| #53 | Pickup | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. | Generation III |
| #54 | Truant | Each time the Pokémon uses a move, it spends the next turn loafing around. | Generation III |
| #55 | Hustle | Boosts the Pokémon’s Attack stat but lowers its accuracy. | Generation III |
| #56 | Cute Charm | The Pokémon may infatuate attackers that make direct contact with it. | Generation III |
| #57 | Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | Generation III |
| #58 | Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | Generation III |
| #59 | Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. | Generation III |
| #60 | Sticky Hold | The Pokémon’s held items cling to its sticky body and cannot be removed by other Pokémon. | Generation III |
| #61 | Shed Skin | The Pokémon may cure its own status conditions by shedding its skin. | Generation III |
| #62 | Guts | It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat. | Generation III |
| #63 | Marvel Scale | The Pokémon’s marvelous scales boost its Defense stat if it has a status condition. | Generation III |
| #64 | Liquid Ooze | The strong stench of the Pokémon’s oozed liquid damages attackers that use HP-draining moves. | Generation III |
| #65 | Overgrow | Powers up Grass-type moves when the Pokémon’s HP is low. | Generation III |
| #66 | Blaze | Powers up Fire-type moves when the Pokémon’s HP is low. | Generation III |
| #67 | Torrent | Powers up Water-type moves when the Pokémon’s HP is low. | Generation III |
| #68 | Swarm | Powers up Bug-type moves when the Pokémon’s HP is low. | Generation III |
| #69 | Rock Head | Protects the Pokémon from recoil damage. | Generation III |
| #70 | Drought | Turns the sunlight harsh when the Pokémon enters a battle. | Generation III |
| #71 | Arena Trap | Prevents opposing Pokémon from fleeing from battle. | Generation III |
| #72 | Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. | Generation III |
| #73 | White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. | Generation III |
| #74 | Pure Power | Using its pure power, the Pokémon doubles its Attack stat. | Generation III |
| #75 | Shell Armor | A hard shell protects the Pokémon from critical hits. | Generation III |
| #76 | Air Lock | Eliminates the effects of weather. | Generation III |
| #77 | Tangled Feet | Boosts the Pokémon’s evasiveness if it is confused. | Generation IV |
| #78 | Motor Drive | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. | Generation IV |
| #79 | Rivalry | The Pokémon’s competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. | Generation IV |
| #80 | Steadfast | The Pokémon’s determination boosts its Speed stat every time it flinches. | Generation IV |
| #81 | Snow Cloak | Boosts the Pokémon’s evasiveness in snow. | Generation IV |
| #82 | Gluttony | If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. | Generation IV |
| #83 | Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. | Generation IV |
| #84 | Unburden | Boosts the Speed stat if the Pokémon’s held item is used or lost. | Generation IV |
| #85 | Heatproof | The Pokémon’s heatproof body halves the damage taken from Fire-type moves. | Generation IV |
| #86 | Simple | Doubles the effects of the Pokémon’s stat changes. | Generation IV |
| #87 | Dry Skin | Restores the Pokémon’s HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. | Generation IV |
| #88 | Download | The Pokémon compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. | Generation IV |
| #89 | Iron Fist | Powers up punching moves. | Generation IV |
| #90 | Poison Heal | If poisoned, the Pokémon has its HP restored instead of taking damage. | Generation IV |
| #91 | Adaptability | Powers up moves of the same type as the Pokémon. | Generation IV |
| #92 | Skill Link | Maximizes the number of times multistrike moves hit. | Generation IV |
| #93 | Hydration | Cures the Pokémon’s status conditions in rain. | Generation IV |
| #94 | Solar Power | In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted, but its HP decreases every turn. | Generation IV |
| #95 | Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. | Generation IV |
| #96 | Normalize | All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. | Generation IV |
| #97 | Sniper | If the Pokémon’s attack lands a critical hit, the attack is powered up even further. | Generation IV |
| #98 | Magic Guard | The Pokémon only takes damage from attacks. | Generation IV |
| #99 | No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. | Generation IV |
| #100 | Stall | The Pokémon is always the last to use its moves. | Generation IV |
| #101 | Technician | Powers up weak moves so the Pokémon can deal more damage with them. | Generation IV |
| #102 | Leaf Guard | Prevents status conditions in harsh sunlight. | Generation IV |
| #103 | Klutz | The Pokémon can’t use any held items. | Generation IV |
| #104 | Mold Breaker | The Pokémon’s moves are unimpeded by the Ability of the target. | Generation IV |
| #105 | Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | Generation IV |
| #106 | Aftermath | Damages the attacker if it knocks out the Pokémon with a move that makes direct contact. | Generation IV |
| #107 | Anticipation | The Pokémon can sense an opposing Pokémon’s dangerous moves. | Generation IV |
| #108 | Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. | Generation IV |
| #109 | Unaware | When attacking, the Pokémon ignores the target’s stat changes. | Generation IV |
| #110 | Tinted Lens | The Pokémon can use “not very effective” moves to deal regular damage. | Generation IV |
| #111 | Filter | Reduces the power of supereffective attacks that hit the Pokémon. | Generation IV |
| #112 | Slow Start | For five turns, the Pokémon’s Attack and Speed stats are halved. | Generation IV |
| #113 | Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. | Generation IV |
| #114 | Storm Drain | The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. | Generation IV |
| #115 | Ice Body | The Pokémon gradually regains HP in snow. | Generation IV |
| #116 | Solid Rock | Reduces the power of supereffective attacks that hit the Pokémon. | Generation IV |
| #117 | Snow Warning | The Pokémon makes it snow when it enters a battle. | Generation IV |
| #118 | Honey Gather | The Pokémon may gather Honey after a battle. | Generation IV |
| #119 | Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon’s held item. | Generation IV |
| #120 | Reckless | Powers up moves that have recoil damage. | Generation IV |
| #121 | Multitype | Changes the Pokémon’s type to match the plate it holds. | Generation IV |
| #122 | Flower Gift | Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight. | Generation IV |
| #123 | Bad Dreams | Damages opposing Pokémon that are asleep. | Generation IV |
| #124 | Pickpocket | The Pokémon steals the held item from attackers that make direct contact with it. | Generation V |
| #125 | Sheer Force | Removes any additional effects from the Pokémon’s moves, but increases the moves’ power. | Generation V |
| #126 | Contrary | everses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them— and attempts to lower its stats will boost them. | Generation V |
| #127 | Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. | Generation V |
| #128 | Defiant | If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply. | Generation V |
| #129 | Defeatist | Halves the Pokémon’s Attack and Sp. Atk stats when its HP drops to half or less. | Generation V |
| #130 | Cursed Body | May disable a move that has dealt damage to the Pokémon. | Generation V |
| #131 | Healer | Sometimes cures the status conditions of the Pokémon’s allies. | Generation V |
| #132 | Friend Guard | Reduces damage dealt to allies. | Generation V |
| #133 | Weak Armor | The Pokémon’s Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted. | Generation V |
| #134 | Heavy Metal | Doubles the Pokémon’s weight. | Generation V |
| #135 | Light Metal | Halves the Pokémon’s weight. | Generation V |
| #136 | Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full. | Generation V |
| #137 | Toxic Boost | Powers up physical moves when the Pokémon is poisoned. | Generation V |
| #138 | Flare Boost | Powers up special moves when the Pokémon is burned. | Generation V |
| #139 | Harvest | May create another Berry after one is used. | Generation V |
| #140 | Telepathy | The Pokémon anticipates and dodges the attacks of its allies. | Generation V |
| #141 | Moody | Every turn, one of the Pokémon’s stats will be boosted sharply but another stat will be lowered. | Generation V |
| #142 | Overcoat | The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. | Generation V |
| #143 | Poison Touch | May poison a target when the Pokémon makes contact. | Generation V |
| #144 | Regenerator | The Pokémon has a little of its HP restored when withdrawn from battle. | Generation V |
| #145 | Big Pecks | Prevents the Pokémon from having its Defense stat lowered. | Generation V |
| #146 | Sand Rush | Boosts the Pokémon’s Speed stat in a sandstorm. | Generation V |
| #147 | Wonder Skin | Makes status moves more likely to miss the Pokémon. | Generation V |
| #148 | Analytic | Boosts the power of the Pokémon’s move if it is the last to act that turn. | Generation V |
| #149 | Illusion | The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer’s party. | Generation V |
| #150 | Imposter | The Pokémon transforms itself into the Pokémon it’s facing. | Generation V |
| #151 | Infiltrator | The Pokémon’s moves are unaffected by the target’s barriers, substitutes, and the like. | Generation V |
| #152 | Mummy | Contact with the Pokémon changes the attacker’s Ability to Mummy. | Generation V |
| #153 | Moxie | When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. | Generation V |
| #154 | Justified | When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. | Generation V |
| #155 | Rattled | The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. | Generation V |
| #156 | Magic Bounce | The Pokémon reflects status moves instead of getting hit by them. | Generation V |
| #157 | Sap Sipper | The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted. | Generation V |
| #158 | Prankster | Gives priority to the Pokémon’s status moves. | Generation V |
| #159 | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. | Generation V |
| #160 | Iron Barbs | The Pokémon’s iron barbs damage the attacker if it makes direct contact. | Generation V |
| #161 | Zen Mode | Changes the Pokémon’s shape when its HP drops to half or less. | Generation V |
| #162 | Victory Star | Boosts the accuracy of the Pokémon and its allies. | Generation V |
| #163 | Turboblaze | The Pokémon’s moves are unimpeded by the Ability of the target. | Generation V |
| #164 | Teravolt | The Pokémon’s moves are unimpeded by the Ability of the target. | Generation V |
| #165 | Aroma Veil | Protects the Pokémon and its allies from effects that prevent the use of moves. | Generation VI |
| #166 | Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. | Generation VI |
| #167 | Cheek Pouch | The Pokémon’s HP is restored when it eats any Berry, in addition to the Berry’s usual effect. | Generation VI |
| #168 | Protean | Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle. | Generation VI |
| #169 | Fur Coat | Halves the damage from physical moves. | Generation VI |
| #170 | Magician | The Pokémon steals the held item from any target it hits with a move. | Generation VI |
| #171 | Bulletproof | Protects the Pokémon from ball and bomb moves. | Generation VI |
| #172 | Competitive | Boosts the Pokémon’s Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon. | Generation VI |
| #173 | Strong Jaw | The Pokémon’s strong jaw boosts the power of its biting moves. | Generation VI |
| #174 | Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. | Generation VI |
| #175 | Sweet Veil | Prevents the Pokémon and its allies from falling asleep. | Generation VI |
| #176 | Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield. | Generation VI |
| #177 | Gale Wings | Gives priority to the Pokémon’s Flying-type moves while its HP is full. | Generation VI |
| #178 | Mega Launcher | Powers up pulse moves. | Generation VI |
| #179 | Grass Pelt | Boosts the Pokémon’s Defense stat on Grassy Terrain. | Generation VI |
| #180 | Symbiosis | The Pokémon passes its held item to an ally that has used up an item. | Generation VI |
| #181 | Tough Claws | Powers up moves that make direct contact. | Generation VI |
| #182 | Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. | Generation VI |
| #183 | Gooey | Contact with the Pokémon lowers the attacker’s Speed stat. | Generation VI |
| #184 | Aerilate | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. | Generation VI |
| #185 | Parental Bond | The parent and child attack one after the other. | Generation VI |
| #186 | Dark Aura | Powers up the Dark-type moves of all Pokémon on the field. | Generation VI |
| #187 | Fairy Aura | Powers up the Fairy-type moves of all Pokémon on the field. | Generation VI |
| #188 | Aura Break | The effects of “Aura” Abilities are reversed to lower the power of affected moves. | Generation VI |
| #189 | Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. | Generation VI |
| #190 | Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. | Generation VI |
| #191 | Delta Stream | The Pokémon changes the weather so that no moves are supereffective against the Flying type. | Generation VI |
| #192 | Stamina | Boosts the Defense stat when the Pokémon is hit by an attack. | Generation VII |
| #193 | Wimp Out | The Pokémon cowardly switches out when its HP drops to half or less. | Generation VII |
| #194 | Emergency Exit | The Pokémon, sensing danger, switches out when its HP drops to half or less. | Generation VII |
| #195 | Water Compaction | Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move. | Generation VII |
| #196 | Merciless | The Pokémon’s attacks become critical hits if the target is poisoned. | Generation VII |
| #197 | Shields Down | When its HP drops to half or less, the Pokémon’s shell breaks and it becomes aggressive. | Generation VII |
| #198 | Stakeout | Doubles the damage dealt to a target that has just switched into battle. | Generation VII |
| #199 | Water Bubble | owers the power of Fire-type moves that hit the Pokémon and prevents it from being burned. | Generation VII |
| #200 | Steelworker | Powers up Steel-type moves. | Generation VII |
| #201 | Berserk | Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to drop to half or less. | Generation VII |
| #202 | Slush Rush | Boosts the Pokémon’s Speed stat in snow. | Generation VII |
| #203 | Long Reach | The Pokémon uses its moves without making contact with the target. | Generation VII |
| #204 | Liquid Voice | Sound-based moves become Water-type moves. | Generation VII |
| #205 | Triage | Gives priority to the Pokémon’s healing moves. | Generation VII |
| #206 | Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | Generation VII |
| #207 | Surge Surfer | Doubles the Pokémon’s Speed stat on Electric Terrain. | Generation VII |
| #208 | Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | Generation VII |
| #209 | Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | Generation VII |
| #210 | Battle Bond | When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted. | Generation VII |
| #211 | Power Construct | Cells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme. | Generation VII |
| #212 | Corrosion | The Pokémon can poison the target even if it’s a Steel or Poison type. | Generation VII |
| #213 | Comatose | The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state. | Generation VII |
| #214 | Queenly Majesty | The Pokémon’s majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies. | Generation VII |
| #215 | Innards Out | When the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit. | Generation VII |
| #216 | Dancer | Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself. | Generation VII |
| #217 | Battery | Powers up ally Pokémon’s special moves. | Generation VII |
| #218 | Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | Generation VII |
| #219 | Dazzling | The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies. | Generation VII |
| #220 | Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. | Generation VII |
| #221 | Tangling Hair | Contact with the Pokémon lowers the attacker’s Speed stat. | Generation VII |
| #222 | Receiver | The Pokémon copies the Ability of a defeated ally. | Generation VII |
| #223 | Power of Alchemy | The Pokémon copies the Ability of a defeated ally. | Generation VII |
| #224 | Beast Boost | Boosts the Pokémon’s most proficient stat every time it knocks out a target. | Generation VII |
| #225 | RKS System | Changes the Pokémon’s type to match the memory disc it holds. | Generation VII |
| #226 | Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. | Generation VII |
| #227 | Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | Generation VII |
| #228 | Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. | Generation VII |
| #229 | Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. | Generation VII |
| #230 | Full Metal Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | Generation VII |
| #231 | Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. | Generation VII |
| #232 | Prism Armor | Reduces the power of supereffective attacks that hit the Pokémon. | Generation VII |
| #233 | Neuroforce | Powers up the Pokémon’s supereffective attacks even further. | Generation VII |
| #234 | Intrepid Sword | Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle. | Generation VIII |
| #235 | Dauntless Shield | Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle. | Generation VIII |
| #236 | Libero | Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle. | Generation VIII |
| #237 | Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | Generation VIII |
| #238 | Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself. | Generation VIII |
| #239 | Propeller Tail | Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. | Generation VIII |
| #240 | Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. | Generation VIII |
| #241 | Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. | Generation VIII |
| #242 | Stalwart | Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. | Generation VIII |
| #243 | Steam Engine | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. | Generation VIII |
| #244 | Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. | Generation VIII |
| #245 | Sand Spit | The Pokémon creates a sandstorm when it’s hit by an attack. | Generation VIII |
| #246 | Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. | Generation VIII |
| #247 | Ripen | Ripens Berries and doubles their effect. | Generation VIII |
| #248 | Ice Face | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows. | Generation VIII |
| #249 | Power Spot | Just being next to the Pokémon powers up moves. | Generation VIII |
| #250 | Mimicry | Changes the Pokémon’s type depending on the terrain. | Generation VIII |
| #251 | Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. | Generation VIII |
| #252 | Steely Spirit | Powers up the Steel-type moves of the Pokémon and its allies. | Generation VIII |
| #253 | Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | Generation VIII |
| #254 | Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. | Generation VIII |
| #255 | Gorilla Tactics | Boosts the Pokémon’s Attack stat but only allows the use of the first selected move. | Generation VIII |
| #256 | Neutralizing Gas | While the Pokémon is in the battle, the effects of all other Pokémon’s Abilities will be nullified or will not be triggered. | Generation VIII |
| #257 | Pastel Veil | Prevents the Pokémon and its allies from being poisoned. | Generation VIII |
| #258 | Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. | Generation VIII |
| #259 | Quick Draw | Enables the Pokémon to move first occasionally. | Generation VIII |
| #260 | Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. | Generation VIII |
| #261 | Curious Medicine | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. | Generation VIII |
| #262 | Transistor | Powers up Electric-type moves. | Generation VIII |
| #263 | Dragon's Maw | Powers up Dragon-type moves. | Generation VIII |
| #264 | Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. | Generation VIII |
| #265 | Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. | Generation VIII |
| #266 | As One | This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s/Spectrier’s Chilling Neigh/Grim Neigh Ability. | Generation VIII |
| #267 | As One | This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s/Spectrier’s Chilling Neigh/Grim Neigh Ability. | Generation VIII |
| #268 | Lingering Aroma | Contact with the Pokémon changes the attacker’s Ability to Lingering Aroma. | Generation IX |
| #269 | Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. | Generation IX |
| #270 | Thermal Exchange | Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned. | Generation IX |
| #271 | Anger Shell | When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats. | Generation IX |
| #272 | Purifying Salt | The Pokémon’s pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. | Generation IX |
| #273 | Well-Baked Body | The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted. | Generation IX |
| #274 | Wind Rider | Boosts the Pokémon’s Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. | Generation IX |
| #275 | Guard Dog | Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. | Generation IX |
| #276 | Rocky Payload | Powers up Rock-type moves. | Generation IX |
| #277 | Wind Power | The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. | Generation IX |
| #278 | Zero to Hero | The Pokémon transforms into its Hero Form when it switches out. | Generation IX |
| #279 | Commander | When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there. | Generation IX |
| #280 | Electromorphosis | The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses. | Generation IX |
| #281 | Protosynthesis | Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. | Generation IX |
| #282 | Quark Drive | Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. | Generation IX |
| #283 | Good as Gold | A body of pure, solid gold gives the Pokémon full immunity to other Pokémon’s status moves. | Generation IX |
| #284 | Vessel of Ruin | The power of the Pokémon’s ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself. | Generation IX |
| #285 | Sword of Ruin | The power of the Pokémon’s ruinous sword lowers the Defense stats of all Pokémon except itself. | Generation IX |
| #286 | Tablets of Ruin | The power of the Pokémon’s ruinous wooden tablets lowers the Attack stats of all Pokémon except itself. | Generation IX |
| #287 | Beads of Ruin | The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself. | Generation IX |
| #288 | Orichalcum Pulse | Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. | Generation IX |
| #289 | Hadron Engine | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. | Generation IX |
| #290 | Opportunist | If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. | Generation IX |
| #291 | Cud Chew | When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. | Generation IX |
| #292 | Sharpness | Powers up slicing moves. | Generation IX |
| #293 | Supreme Overlord | When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated. | Generation IX |
| #294 | Costar | When the Pokémon enters a battle, it copies an ally's stat changes. | Generation IX |
| #295 | Toxic Debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. | Generation IX |
| #296 | Armor Tail | The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. | Generation IX |
| #297 | Earth Eater | If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. | Generation IX |
| #298 | Mycelium Might | The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. | Generation IX |
| #299 | Hospitality | When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP. | Generation IX |
| #300 | Mind's Eye | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. | Generation IX |
| #301 | Embody Aspect | The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted. | Generation IX |
| #302 | Embody Aspect | The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted. | Generation IX |
| #303 | Embody Aspect | The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted. | Generation IX |
| #304 | Embody Aspect | The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted. | Generation IX |
| #305 | Toxic Chain | The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move. | Generation IX |
| #306 | Supersweet Syrup | A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon. | Generation IX |
| #307 | Tera Shift | When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form. | Generation IX |
| #308 | Tera Shell | The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. | Generation IX |
| #309 | Teraform Zero | When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero. | Generation IX |
| #310 | Poison Puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. | Generation IX |
| #311 | Mega Sol | Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight. | Generation IX |
| #312 | Dragonize | Dragonize (Japanese: ドラゴンスキン Dragon Skin) is an Ability introduced during Generation IX, in Pokémon Champions. It is the signature Ability of Mega Feraligatr. | Generation IX |
| #313 | Piercing Drill | Piercing Drill causes contact moves used by the Pokémon to hit targets through protection moves, dealing 25% of the original damage. Everything aside from the target's protective effects is still triggered. | Generation IX |