Pokémon Ability List

Number
Name
Description
Generation
1 Stench Helps repel wild Pokémon. 3
2 Drizzle The Pokémon makes it rain when it enters a battle. 3
3 Speed Boost Gradually boosts SPEED. 3
4 Battle Armor Battle Armor prevents the Pokémon from receiving a critical hit. 3
5 Sturdy The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. 3
6 Damp The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. 3
7 Limber The Pokémon’s limber body prevents it from being paralyzed. 3
8 Sand Veil Boosts the Pokémon’s evasiveness in a sandstorm. 3
9 Static The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. 3
10 Volt Absorb If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. 3
11 Water Absorb If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. 3
12 Oblivious The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. 3
13 Cloud Nine Eliminates the effects of weather. 3
14 Compound Eyes The Pokémon’s compound eyes boost its accuracy. 3
15 Insomnia The Pokémon’s insomnia prevents it from falling asleep. 3
16 Color Change The Pokémon’s type becomes the type of the move used on it. 3
17 Immunity The Pokémon’s immune system prevents it from being poisoned. 3
18 Flash Fire If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. 3
19 Shield Dust Protective dust shields the Pokémon from the additional effects of moves. 3
20 Own Tempo The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. 3
21 Suction Cups The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. 3
22 Intimidate When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. 3
23 Shadow Tag The Pokémon steps on the opposing Pokémon’s shadows to prevent them from fleeing or switching out. 3
24 Rough Skin The Pokémon’s rough skin damages attackers that make direct contact with it. 3
25 Wonder Guard Its mysterious power only lets supereffective moves hit the Pokémon. 3
26 Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves. 3
27 Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. 3
28 Synchronize If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. 3
29 Clear Body Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. 3
30 Natural Cure The Pokémon’s status conditions are cured when it switches out. 3
31 Lightning Rod The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. 3
32 Serene Grace Raises the likelihood of additional effects occurring when the Pokémon uses its moves. 3
33 Swift Swim Boosts the Pokémon’s Speed stat in rain. 3
34 Chlorophyll Boosts the Pokémon’s Speed stat in harsh sunlight. 3
35 Illuminate Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. 3
36 Trace When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability. 3
37 Huge Power Doubles the Pokémon’s Attack stat. 3
38 Poison Point Contact with the Pokémon may poison the attacker. 3
39 Inner Focus The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate. 3
40 Magma Armor The Pokémon's hot magma coating prevents it from being frozen. 3
41 Water Veil The Pokémon’s water veil prevents it from being burned. 3
42 Magnet Pull Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. 3
43 Soundproof Soundproofing gives the Pokémon full immunity to all sound-based moves. 3
44 Rain Dish The Pokémon gradually regains HP in rain. 3
45 Sand Stream The Pokémon summons a sandstorm when it enters a battle. 3
46 Pressure Puts other Pokémon under pressure, causing them to expend more PP to use their moves. 3
47 Thick Fat The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. 3
48 Early Bird The Pokémon awakens from sleep twice as fast as other Pokémon. 3
49 Flame Body Contact with the Pokémon may burn the attacker. 3
50 Run Away Enables a sure getaway from wild Pokémon. 3
51 Keen Eye The Pokémon’s keen eyes prevent its accuracy from being lowered. 3
52 Hyper Cutter The Pokémon’s prized, mighty pincers prevent other Pokémon from lowering its Attack stat. 3
53 Pickup The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. 3
54 Truant Each time the Pokémon uses a move, it spends the next turn loafing around. 3
55 Hustle Boosts the Pokémon’s Attack stat but lowers its accuracy. 3
56 Cute Charm The Pokémon may infatuate attackers that make direct contact with it. 3
57 Plus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. 3
58 Minus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. 3
59 Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. 3
60 Sticky Hold The Pokémon’s held items cling to its sticky body and cannot be removed by other Pokémon. 3
61 Shed Skin The Pokémon may cure its own status conditions by shedding its skin. 3
62 Guts It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat. 3
63 Marvel Scale The Pokémon’s marvelous scales boost its Defense stat if it has a status condition. 3
64 Liquid Ooze The strong stench of the Pokémon’s oozed liquid damages attackers that use HP-draining moves. 3
65 Overgrow Powers up Grass-type moves when the Pokémon’s HP is low. 3
66 Blaze Powers up Fire-type moves when the Pokémon’s HP is low. 3
67 Torrent Powers up Water-type moves when the Pokémon’s HP is low. 3
68 Swarm Powers up Bug-type moves when the Pokémon’s HP is low. 3
69 Rock Head Protects the Pokémon from recoil damage. 3
70 Drought Turns the sunlight harsh when the Pokémon enters a battle. 3
71 Arena Trap Prevents opposing Pokémon from fleeing from battle. 3
72 Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep. 3
73 White Smoke The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. 3
74 Pure Power Using its pure power, the Pokémon doubles its Attack stat. 3
75 Shell Armor A hard shell protects the Pokémon from critical hits. 3
76 Air Lock Eliminates the effects of weather. 3
77 Tangled Feet Boosts the Pokémon’s evasiveness if it is confused. 4
78 Motor Drive The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. 4
79 Rivalry The Pokémon’s competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. 4
80 Steadfast The Pokémon’s determination boosts its Speed stat every time it flinches. 4
81 Snow Cloak Boosts the Pokémon’s evasiveness in snow. 4
82 Gluttony If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. 4
83 Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. 4
84 Unburden Boosts the Speed stat if the Pokémon’s held item is used or lost. 4
85 Heatproof The Pokémon’s heatproof body halves the damage taken from Fire-type moves. 4
86 Simple Doubles the effects of the Pokémon’s stat changes. 4
87 Dry Skin Restores the Pokémon’s HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. 4
88 Download The Pokémon compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. 4
89 Iron Fist Powers up punching moves. 4
90 Poison Heal If poisoned, the Pokémon has its HP restored instead of taking damage. 4
91 Adaptability Powers up moves of the same type as the Pokémon. 4
92 Skill Link Maximizes the number of times multistrike moves hit. 4
93 Hydration Cures the Pokémon’s status conditions in rain. 4
94 Solar Power In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted, but its HP decreases every turn. 4
95 Quick Feet Boosts the Speed stat if the Pokémon has a status condition. 4
96 Normalize All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. 4
97 Sniper If the Pokémon’s attack lands a critical hit, the attack is powered up even further. 4
98 Magic Guard The Pokémon only takes damage from attacks. 4
99 No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. 4
100 Stall The Pokémon is always the last to use its moves. 4
101 Technician Powers up weak moves so the Pokémon can deal more damage with them. 4
102 Leaf Guard Prevents status conditions in harsh sunlight. 4
103 Klutz The Pokémon can’t use any held items. 4
104 Mold Breaker The Pokémon’s moves are unimpeded by the Ability of the target. 4
105 Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. 4
106 Aftermath Damages the attacker if it knocks out the Pokémon with a move that makes direct contact. 4
107 Anticipation The Pokémon can sense an opposing Pokémon’s dangerous moves. 4
108 Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. 4
109 Unaware When attacking, the Pokémon ignores the target’s stat changes. 4
110 Tinted Lens The Pokémon can use “not very effective” moves to deal regular damage. 4
111 Filter Reduces the power of supereffective attacks that hit the Pokémon. 4
112 Slow Start For five turns, the Pokémon’s Attack and Speed stats are halved. 4
113 Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. 4
114 Storm Drain The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. 4
115 Ice Body The Pokémon gradually regains HP in snow. 4
116 Solid Rock Reduces the power of supereffective attacks that hit the Pokémon. 4
117 Snow Warning The Pokémon makes it snow when it enters a battle. 4
118 Honey Gather The Pokémon may gather Honey after a battle. 4
119 Frisk When it enters a battle, the Pokémon can check an opposing Pokémon’s held item. 4
120 Reckless Powers up moves that have recoil damage. 4
121 Multitype Changes the Pokémon’s type to match the plate it holds. 4
122 Flower Gift Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight. 4
123 Bad Dreams Damages opposing Pokémon that are asleep. 4
124 Pickpocket The Pokémon steals the held item from attackers that make direct contact with it. 5
125 Sheer Force Removes any additional effects from the Pokémon’s moves, but increases the moves’ power. 5
126 Contrary everses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them— and attempts to lower its stats will boost them. 5
127 Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries. 5
128 Defiant If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply. 5
129 Defeatist Halves the Pokémon’s Attack and Sp. Atk stats when its HP drops to half or less. 5
130 Cursed Body May disable a move that has dealt damage to the Pokémon. 5
131 Healer Sometimes cures the status conditions of the Pokémon’s allies. 5
132 Friend Guard Reduces damage dealt to allies. 5
133 Weak Armor The Pokémon’s Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted. 5
134 Heavy Metal Doubles the Pokémon’s weight. 5
135 Light Metal Halves the Pokémon’s weight. 5
136 Multiscale Reduces the amount of damage the Pokémon takes while its HP is full. 5
137 Toxic Boost Powers up physical moves when the Pokémon is poisoned. 5
138 Flare Boost Powers up special moves when the Pokémon is burned. 5
139 Harvest May create another Berry after one is used. 5
140 Telepathy The Pokémon anticipates and dodges the attacks of its allies. 5
141 Moody Every turn, one of the Pokémon’s stats will be boosted sharply but another stat will be lowered. 5
142 Overcoat The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. 5
143 Poison Touch May poison a target when the Pokémon makes contact. 5
144 Regenerator The Pokémon has a little of its HP restored when withdrawn from battle. 5
145 Big Pecks Prevents the Pokémon from having its Defense stat lowered. 5
146 Sand Rush Boosts the Pokémon’s Speed stat in a sandstorm. 5
147 Wonder Skin Makes status moves more likely to miss the Pokémon. 5
148 Analytic Boosts the power of the Pokémon’s move if it is the last to act that turn. 5
149 Illusion The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer’s party. 5
150 Imposter The Pokémon transforms itself into the Pokémon it’s facing. 5
151 Infiltrator The Pokémon’s moves are unaffected by the target’s barriers, substitutes, and the like. 5
152 Mummy Contact with the Pokémon changes the attacker’s Ability to Mummy. 5
153 Moxie When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. 5
154 Justified When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. 5
155 Rattled The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. 5
156 Magic Bounce The Pokémon reflects status moves instead of getting hit by them. 5
157 Sap Sipper The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted. 5
158 Prankster Gives priority to the Pokémon’s status moves. 5
159 Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. 5
160 Iron Barbs The Pokémon’s iron barbs damage the attacker if it makes direct contact. 5
161 Zen Mode Changes the Pokémon’s shape when its HP drops to half or less. 5
162 Victory Star Boosts the accuracy of the Pokémon and its allies. 5
163 Turboblaze The Pokémon’s moves are unimpeded by the Ability of the target. 5
164 Teravolt The Pokémon’s moves are unimpeded by the Ability of the target. 5
165 Aroma Veil Protects the Pokémon and its allies from effects that prevent the use of moves. 6
166 Flower Veil Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. 6
167 Cheek Pouch The Pokémon’s HP is restored when it eats any Berry, in addition to the Berry’s usual effect. 6
168 Protean Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle. 6
169 Fur Coat Halves the damage from physical moves. 6
170 Magician The Pokémon steals the held item from any target it hits with a move. 6
171 Bulletproof Protects the Pokémon from ball and bomb moves. 6
172 Competitive Boosts the Pokémon’s Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon. 6
173 Strong Jaw The Pokémon’s strong jaw boosts the power of its biting moves. 6
174 Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little. 6
175 Sweet Veil Prevents the Pokémon and its allies from falling asleep. 6
176 Stance Change The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield. 6
177 Gale Wings Gives priority to the Pokémon’s Flying-type moves while its HP is full. 6
178 Mega Launcher Powers up pulse moves. 6
179 Grass Pelt Boosts the Pokémon’s Defense stat on Grassy Terrain. 6
180 Symbiosis The Pokémon passes its held item to an ally that has used up an item. 6
181 Tough Claws Powers up moves that make direct contact. 6
182 Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. 6
183 Gooey Contact with the Pokémon lowers the attacker’s Speed stat. 6
184 Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little. 6
185 Parental Bond The parent and child attack one after the other. 6
186 Dark Aura Powers up the Dark-type moves of all Pokémon on the field. 6
187 Fairy Aura Powers up the Fairy-type moves of all Pokémon on the field. 6
188 Aura Break The effects of “Aura” Abilities are reversed to lower the power of affected moves. 6
189 Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks. 6
190 Desolate Land The Pokémon changes the weather to nullify Water-type attacks. 6
191 Delta Stream The Pokémon changes the weather so that no moves are supereffective against the Flying type. 6
192 Stamina Boosts the Defense stat when the Pokémon is hit by an attack. 7
193 Wimp Out The Pokémon cowardly switches out when its HP drops to half or less. 7
194 Emergency Exit The Pokémon, sensing danger, switches out when its HP drops to half or less. 7
195 Water Compaction Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move. 7
196 Merciless The Pokémon’s attacks become critical hits if the target is poisoned. 7
197 Shields Down When its HP drops to half or less, the Pokémon’s shell breaks and it becomes aggressive. 7
198 Stakeout Doubles the damage dealt to a target that has just switched into battle. 7
199 Water Bubble owers the power of Fire-type moves that hit the Pokémon and prevents it from being burned. 7
200 Steelworker Powers up Steel-type moves. 7
201 Berserk Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to drop to half or less. 7
202 Slush Rush Boosts the Pokémon’s Speed stat in snow. 7
203 Long Reach The Pokémon uses its moves without making contact with the target. 7
204 Liquid Voice Sound-based moves become Water-type moves. 7
205 Triage Gives priority to the Pokémon’s healing moves. 7
206 Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little. 7
207 Surge Surfer Doubles the Pokémon’s Speed stat on Electric Terrain. 7
208 Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. 7
209 Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. 7
210 Battle Bond When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted. 7
211 Power Construct Cells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme. 7
212 Corrosion The Pokémon can poison the target even if it’s a Steel or Poison type. 7
213 Comatose The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state. 7
214 Queenly Majesty The Pokémon’s majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies. 7
215 Innards Out When the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit. 7
216 Dancer Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself. 7
217 Battery Powers up ally Pokémon’s special moves. 7
218 Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. 7
219 Dazzling The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies. 7
220 Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints. 7
221 Tangling Hair Contact with the Pokémon lowers the attacker’s Speed stat. 7
222 Receiver The Pokémon copies the Ability of a defeated ally. 7
223 Power of Alchemy The Pokémon copies the Ability of a defeated ally. 7
224 Beast Boost Boosts the Pokémon’s most proficient stat every time it knocks out a target. 7
225 RKS System Changes the Pokémon’s type to match the memory disc it holds. 7
226 Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle. 7
227 Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle. 7
228 Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle. 7
229 Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle. 7
230 Full Metal Body Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. 7
231 Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full. 7
232 Prism Armor Reduces the power of supereffective attacks that hit the Pokémon. 7
233 Neuroforce Powers up the Pokémon’s supereffective attacks even further. 7
234 Intrepid Sword Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle. 8
235 Dauntless Shield Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle. 8
236 Libero Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle. 8
237 Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. 8
238 Cotton Down When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself. 8
239 Propeller Tail Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. 8
240 Mirror Armor Bounces back only the stat-lowering effects that the Pokémon receives. 8
241 Gulp Missile When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. 8
242 Stalwart Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. 8
243 Steam Engine Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. 8
244 Punk Rock Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. 8
245 Sand Spit The Pokémon creates a sandstorm when it’s hit by an attack. 8
246 Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves. 8
247 Ripen Ripens Berries and doubles their effect. 8
248 Ice Face The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows. 8
249 Power Spot Just being next to the Pokémon powers up moves. 8
250 Mimicry Changes the Pokémon’s type depending on the terrain. 8
251 Screen Cleaner When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. 8
252 Steely Spirit Powers up the Steel-type moves of the Pokémon and its allies. 8
253 Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. 8
254 Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. 8
255 Gorilla Tactics Boosts the Pokémon’s Attack stat but only allows the use of the first selected move. 8
256 Neutralizing Gas While the Pokémon is in the battle, the effects of all other Pokémon’s Abilities will be nullified or will not be triggered. 8
257 Pastel Veil Prevents the Pokémon and its allies from being poisoned. 8
258 Hunger Switch The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. 8
259 Quick Draw Enables the Pokémon to move first occasionally. 8
260 Unseen Fist If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. 8
261 Curious Medicine When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. 8
262 Transistor Powers up Electric-type moves. 8
263 Dragon's Maw Powers up Dragon-type moves. 8
264 Chilling Neigh When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. 8
265 Grim Neigh When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. 8
266 As One This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s/Spectrier’s Chilling Neigh/Grim Neigh Ability. 8
267 As One This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s/Spectrier’s Chilling Neigh/Grim Neigh Ability. 8
268 Lingering Aroma Contact with the Pokémon changes the attacker’s Ability to Lingering Aroma. 9
269 Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. 9
270 Thermal Exchange Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned. 9
271 Anger Shell When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats. 9
272 Purifying Salt The Pokémon’s pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. 9
273 Well-Baked Body The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted. 9
274 Wind Rider Boosts the Pokémon’s Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. 9
275 Guard Dog Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. 9
276 Rocky Payload Powers up Rock-type moves. 9
277 Wind Power The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. 9
278 Zero to Hero The Pokémon transforms into its Hero Form when it switches out. 9
279 Commander When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there. 9
280 Electromorphosis The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses. 9
281 Protosynthesis Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. 9
282 Quark Drive Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. 9
283 Good as Gold A body of pure, solid gold gives the Pokémon full immunity to other Pokémon’s status moves. 9
284 Vessel of Ruin The power of the Pokémon’s ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself. 9
285 Sword of Ruin The power of the Pokémon’s ruinous sword lowers the Defense stats of all Pokémon except itself. 9
286 Tablets of Ruin The power of the Pokémon’s ruinous wooden tablets lowers the Attack stats of all Pokémon except itself. 9
287 Beads of Ruin The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself. 9
288 Orichalcum Pulse Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. 9
289 Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. 9
290 Opportunist If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. 9
291 Cud Chew When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. 9
292 Sharpness Powers up slicing moves. 9
293 Supreme Overlord When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated. 9
294 Costar When the Pokémon enters a battle, it copies an ally's stat changes. 9
295 Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. 9
296 Armor Tail The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. 9
297 Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. 9
298 Mycelium Might The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. 9
299 Hospitality When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP. 9
300 Mind's Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. 9
301 Embody Aspect The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted. 9
302 Embody Aspect The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted. 9
303 Embody Aspect The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted. 9
304 Embody Aspect The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted. 9
305 Toxic Chain The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move. 9
306 Supersweet Syrup A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon. 9
307 Tera Shift When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form. 9
308 Tera Shell The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. 9
309 Teraform Zero When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero. 9
310 Poison Puppeteer Pokémon poisoned by Pecharunt's moves will also become confused. 9